10 minutes of developer-commentated footage

I’ve greatly enjoyed the promotional work that’s gone intoStrafe, also known asSTRAFE®, also known as “the goriest shooter of 1996.” But beyond the head-exploding live-actionthrowback trailer, wonderful as that was (hehe), what’s the deal with this game? Let’s find out together.

Strafe, as demonstrated in this ten-minute video, looks fast and fun. I like how blood permanently sticks to floors and walls. I like thoseDoom-style lifts. I like that projectiles come at you just slowly enough that you’re able to reasonably dodge them. And the plodding level-exit door? Perfecto.

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I’ll be curious to see where Pixel Titans takes the game if and whenKickstarter fundingis secured.

With sprite art so prevalent, it’s pleasing to see low-poly art pop up. I hope and expect that within the next few years, more creators will embrace 3D and I’ll be back to craving our current norm.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.