It’s an 11/10 and proves games are art

It’s beeninfinitelyinteresting to take part in theindustry-wide discussion aboutBioShock Infinite. Many in thegaming pressLOVE the game,many developersare REVOLTED by it, and many gaming consumers say it’s“AIGHT.”It reminds me of how many diehard fans HATED theStar Wars: Episode 3,Camille PagliaLOVED it, and your average movie goer thought it was PRETTY GOOD EXCEPT FOR SOME OF THE ACTING WHICH WAS NOT THAT GOOD.

It’s amazing how deeply our relationship with a medium or franchise may alter how we interface it. How a game affects a developer’s sense of self, their sense of place in the industry, and their hopes/fears of where the industry is are likely to beverydiffereent than the effects it may have on a gaming consumer or a member of the gaming press. I encourage you to keep that in mind when checking outBioShoot Infinite +1fromCryptic Sea[Warning: SomeBioShock Infinite spoilers].

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Some will say it is a reductive, mean spirited, self-serving sliver of spite. Others will say it’s a spot-on recreation of one of the most overrated games of all time. Still others will say it’s funny and more-or-less accurate, but that doesn’t stopBioShock Infinitefrom being pretty darn fun. Where you stand on that discussion, and onBioShock Infinitein general, says more to me aboutyouthan the actual games we’re presumably focused on.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover