Rip, tear, repeat

If you were worriedDoomwould follow in the footsteps of other modern first-person shooters with a five hour jaunt of a campaign, you may sleep easy now.

According toid Software, the average length of the campaign clocks in at a hefty 13 hours. That’s a whole lot of time to listen to a chainsaw gummed up with demon guts.

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.@Unreal389The difficulty level plays a factor, but folks playing at the office average 13+ hours in the campaign

— DOOM (@DOOM)May 22, 2025

The opening area of the Whisper mission, in a small grove.

HopefullyDoomwill have some interesting things to fill that time. I’m excited to play a drop-dead gorgeous reimagining of such an iconic title, but if it’s 13 hours of nothing but wandering around and repeatedly examining the insides of various hellspawn, that might get old quick. No one wants a game to be too short, but being too long can be just as bad (thinking of youAlien: Isolation).

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.