FFV
Having played through theFinal Fantasy V-themed Omega raid inFFXIVthis week, I felt an overwhelming sense of melancholy sweeping over me.Final Fantasy V— a game that the series owes so much to, and yet, was underappreciated for so long. Like many earlyFinal Fantasytitles it took forever to hit the west — six years actually, and it jumped over from the Super Famicon to the PlayStation, where it suffered from long load times.
By then I had already playedFFVIandVII— so the prospect of going throughVdidn’t really grab me. It wasn’t so much swayed by the visual enhancements (Mode 7, full 3D), but the characters. I immediately connected with the cast ofVIand most ofVII, so the adventures of a man and his Chocobo didn’t seem so pressing.

But over time, I grew to love it. It took the rigid idea of set classes (the concept of having characters defined by their role is fine, but was only truly realized with Cecil inIV) in past games and kicked it up a notch with customizable jobs, and I can’t tell you how many hours I spent in menus experimenting with different builds.
I kind of just want to go start a new quest right now, but I need to finishXII: The Zodiac Agefirst. In the meantime feel free to share a game that turned you off at first but eventually captured your heart.








