Then they didn’t, thankfully
A newJak and Daxtergame almost happened, courtesy of the team that gave us the excellent,The Last of Us. When the team formed,Last of Uswriter and co-directorNeil Druckmannexplained as part of the IGDA Toronto 2013 keynote, it began hashing out a reboot for theJak and Daxterseries until the ideas the team was passionate about began straying too far from the property.
“We found the ideas we were passionate about were kind of getting away from whatJak and Daxterwas and we were questioning, ‘Are we doing this for marketing reasons and naming somethingJak and Daxterwhen it’s not reallyJak and Daxter?” Druckmann said.

We felt like we weren’t doing service to what the fans of this franchise really liked. … So we went to our boss and said, ‘Do we have to do this?’ And he said, ‘No. I thought it would just be easier for you guys if you started with something, but if you want to do something else, come up with something else.’
SorryJak and Daxterfans. By which I mean I’m not sorry at all becauseThe Last of Uswas very, very good and you all probably would’ve been as upset about the reboot asDmChaters. Also, can we take a minute to admire how lovely of a company Naughty Dog seems, what with its employees not wanting to disappoint a fanbase and its bosses being lenient enough to allow them to do something totally different. Can you walk up to your boss and ask to do something entirely different?

[ViaNeogaf]







