Per an excellent article fromShacknews, Xbox Live Arcade may be moving away from playing the ideal platform for indie developers to test their games and more towards a “safer approach” to Live titles:

”Under conditions of anonymity, developers from other studios haveindicated to Shacknews similar observations about Xbox Live Arcade’s shift towards a more traditional, less “indie” publishing environment, citing high royalties, steep competition for room on the service, and a priority on safer projects.”

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Wow,that’snot depressing (end sarcasm.) Another home run for the businessmen and strike for the creative types. it makes my heart sink, but it is surely an inevitability of an industrythat has become more focused on dollars grossed than ever before. I am naturally supportive of indie titles as they have often been brave enough to break new ground, but it seems XBLA may not be the right enviroment for it any more.

Frozen Codebase’s director of design, Norb Rozek, had more to share on the topic:

John and Molly sitting on the park bench

“I think Xbox Live Arcade has gotten to the point where the dreaded realities of business models are setting in. The wild wild west period is over…things aren’t quite as ‘yee-haw, kick down the doors, let’s going in with our guns blazing’ as you would like to hope. But what the hell, that’s just the way things are, man.”

Lots of ports and generic crowd pleasers to look forward to, I suppose? I guess I better start drinking.

Close up shot of Marissa Marcel starring in Ambrosio

[ViaShacknews]

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover