Have you played it lately?
My first week ofMetal Gear Onlinewent so poorly that I never came back to give it a proper second chance but, looking over these latest patch notes and the several that have come before it, someone must be out there sticking with the multiplayer mode. It’s still being consistently supported.
Tomorrow’s patch is a mix of housekeeping (showing players’ network connection quality), balancing (making it so you can’t repeatedly dive and sprint like an maniac), and fixing (fairer team sizes).

To that last point, “In a previous update, preset parties were set as the highest priority when setting player numbers per team in a mission. This has caused issues for many players who end up facing a disproportionate sized team. Team creation in AUTOMATCH will now prioritize the number of players before the preset party, so that players in each team will be approximately the same.”
Taking back what was lost with Ver. 1.12.[Konami]








