Whether in the air, land, or sea

The latest stop on Bethesda’sPreyMarketing Tour covers a crucial aspect of any video game of this type: The setting.Preytakes place among the stars, up in a giant space station called Talos I (yes, everyone take note of the probableElder Scrollsnod). It’s the design of the space station that’s notable.

Watching this trailer, Talos I has a decidedBioShockretro-opulent aesthetic. As the developers explain, it’s because no expense was spared building it in an effort to attract the best employees. So, valuable materials like gold and marble were shipped to space to create the most luxurious station imaginable. (And, for what it’s worth, the old man portraits give me vibes ofPortal 2.)

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But it’s the timing of it all that’s maybe most interesting. This is a place where lots of people live and an alien outbreak just occurred. Many of them are still alive and the player encounters them starting the survival process. In a lot of ways, that’s veryAlien: Isolation.

Preyprobably doesn’t aim to stand on the shoulders of these giants, and nor should it. This certainly appears like it’s shaping up to be its own thing. However, there are traces of the workings of other games and that’s kind of exciting in its own right. Influence is a perfectly acceptable well to draw from as long as you end up with your own identity. It seems likePrey‘s on track to do that even if, funny enough, it’s a game that uses mimicking as a core tenet.

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Naoe, Sorin, and Jinchiro looking serious

Sekiro

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GTA V

State of Decay

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.