The medium of interactive entertainment is full of good ideas that, for some reason or another, never realized their full potential. Either the required budget just wasn’t there, pressure from publishers restricted development, or the studio itself was simply incapable of making a good game. Quite where the reasons forRaven Squad‘s failure lie is not something I am going to speculate upon. I have my share of theories, though.

Raven Squadis a good idea. It’s a unique blend of first-person-shooter and real-time-strategy where two separate genres work together in tandem to create one cohesive experience that can be played any way the player chooses. It’s a good idea. It’s a great idea, in fact.

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So why is the game so bloody awful? Read on to find out.

Raven Squadis both a first-person-shooter and a real-time-strategy. It’s two games rolled into one, with the player able to switch between both styles of play at any time. Save for a few select moments where players are forced into one particular game type, the game can essentially be played from beginning to end as either an FPS or RTS, or things can be switched up depending on what the situation calls for.

The opening area of the Whisper mission, in a small grove.

As an experiment,Raven Squadis a success. The game deserves a golf clap for marrying two completely unrelated genres together and creating a game that is both cohesive and very playable. Being able to switch between both a first-person and overhead perspectiveshouldbe a confused mess, but the developers surprisingly did quite well in this regard. The FPS controls are a little awkward and unlike what most shooter fans will be used to (mapping reloads to the bumper button is ludicrous and using special abilities in RTS mode is bemusing), but the control scheme is surprisingly simple for the most part and it’s actually very convenient to be able to zoom out and see the lay of the land in RTS mode, planning a course of action to perform in FPS mode.

The trouble is that whileRaven Squadsuccessfully married an FPS to an RTS, it didn’t marry agoodFPS to agoodRTS. Both the first-person shooting and real-time strategics are sub-par at best. The game is a slow and dull affair, regardless of the perspective, with both gametypes playing like something dredged up out of the nineties, completely ignoring any advancements made since the days ofCommand & ConquerorQuake. Just because the overall premise of the game is unique, that didn’t give the developers an excuse to make the individual parts sub-standard. Unfortunately this is what happened, and soRaven Squad‘s good idea is spoiled by the fact that it was used to stick two very below-average games together.

The Divide in the Cosmodrome, where the Guardian was resurrected.

Both the enemy and ally A.I are horrible. Your squadmates will sometimes just run into danger without a care in the world, ignoring your orders, and commanding them in RTS mode can be astounding in terms of how badly they carry out commands.

At one point, I directed a squad to blow up some explosive barrels. Rather than do the smart thing and stay at a safe distance, the squad shot the barrels while practically standing on top of them, killing themselves in the process. Your soldiers are completely ineffectual fighters in RTS mode, and give you no backup when you take control of one of them in FPS mode. They won’t complete objectives on their own, they won’t revive fallen allies unless directed in RTS mode (which they will do twice as slowly for some reason), and they won’t get into cover or obeyanyrules of self-preservation.

A holofoil Ribbontail, as seen in collections.

What’s worse, the game completely loses its mind toward the end of the game. In the latter chapters,Raven Squadbecomes a clusterfuck as the entire squad dies at checkpoints for no reason whatsoever, or allies randomly glitch a mile away from the rest of the team and get themselves killed. The more the game goes on, the less sense it makes, and the more frustrating it becomes trying to corral wandering comrades and fight dogging enemies that wander around with very little purpose.

Players take control of two squads, an Assault and Infiltration unit, although there’s no real difference between them outside of each member’s weapon and special ability. Having an Infiltration unit is useless because the enemy AI is so spotty that they’ll usually see you from miles away or simply know that you’re there for no reason at all. The weapon variety is quite cool, but ultimately having two squads to command just makes the experience twice as annoying, especially when your frail soldiers constantly die and require badly placed medkits.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Oh, and if everyone dies, you have to hear a horribly boring mission brief over and over while the game enjoyes an unjustifiably long load time.

Raven Squadis horribly made in every area of development. Graphically, it’s incredibly poor, with bad animation that glitches frequently, sparse environments, and character models that should never be seen in a supposedly current-generation game. As if to punctuate how bad the production values are, the voice actors sound like friends of the developers, if not the developers themselves. They barely manage to beat out the voice actors from the originalResident Evilin terms of bizarre inflection and making each line sound inappropriate and nonsensical. I’m also fairly certain that some of the accents used in the game could qualify as borderline racist, too.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

The industry is indeed full of good ideas that never realized their full potential, andRaven Squadis certainly that. With how poorly put together the whole experience is, I doubt this particular game ever had achanceto be anything resembling a halfway decent title. Despite the success of the overall premise, the dismayingly poor quality of the individual elements ruin any sense of accomplishment and amount to a staggering failure of a finished product. If indeed a game this underwhelming could be considered “finished.”

Just another ruined idea to throw on the ever-increasing pile. Not even the fact that one of the lines includes the term, “Satan’s little piss-pot,” could save this.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Score: 3.0 — Poor(3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.