When I received an invite to theTorchlight IIbeta, I let out a noise that can only be described as a “yelp.” It was a happy noise, one that I wasn’t quite sure I was capable of making. “This will be a great time killer untilDiablo IIIcomes out,” I thought. Well, now thatDiablo IIIis out, I still find myself booting up theTorchlight IIclient quite often.
What was it that pulled me away from a game I had been anticipating for the better part of a decade? Well, quite a few things, really. It’s not that I thinkDiablo IIIis inherently a bad game, it’s just thatTorchlight IIdoes a few things better, some of which are pretty crucial to my enjoyment of the game.

Offline/LAN play
I’m not sure if you knew this, but you can’t playDiablo IIIwithout an Internet connection. Crazy, right? Normally, this isn’t an issue for me, but when Blizzard’s servers go down it doesn’t matter how great my Internet connection is. I almost exclusively playDiablo IIImultiplayer, but the fact that the game’s playability relies entirely on a connection to their servers is an awful idea. There’s no playingDiablo IIIon a plane or a long car ride, ever. I understandwhythey did it, but I still don’t agree with it.

Torchlight II, however, is a saving grace for those long trips. Not only can you play offline, but you’re able to also play over a LAN connection! It feels a bit bizarre to be toting this as such a great feature in the year 2012, yet here we are. Now that that’s out of the way, let’s move on.
Pets are better than mercenaries

My absolute favorite feature ofTorchlight IImay be the pet that accompanies your hero. you may now choose from eight different pets, each of them COMPLETELY ADORABLE. Naming your pet is one of the toughest decisions you’ll make when playingTorchlight II. It has to be something that reflects the animal and the personality you give it in your brain.
They’re obviously better than the mercenaries inDiablo III, but if you don’t believe me I’ll get more specific. Mercenaries often talk to your character inDiablo III, and while these are pretty enjoyable to listen to, they can repeat and instantly soil the experience. Pets are silent warriors, removing that issue altogether. Mercenaries can hold some of your inventory for you, but pets can take that inventory and go sell it back at town, allowing you to continue adventuring. Oh, and while they are there, they can also pick up some scrolls or potions for you if you need them. This allows you to pick up each and every item, unlikeDiablo IIIwhich gives absolutely no reason for picking up an item that isn’t magical or unique.

There’s a special connection that humans have with animals, something that cannot be matched by other humans. This was evidently clear when I was constantly monitoring Slobbers’ (my bulldog’s name inTorchlight II)health, while I never once glanced at what’s-his-name’s health inDiablo III. When it comes down to it, pets are just better than mercenaries.
Matt Uelmen
Matt Uelmen may not be a common name to you, but if you playedDiablo IIfor all of middle school like I did, you know of his work as a composer. He was one of the geniuses behind the music ofDiablo IIand its expansion,Lord of Destruction.The music inDiablo IIis perfect for adventuring and meandering around the many large areas. You might not immediately notice it, but after playing for a while you start to notice just how fitting the music is.
Well, guess who’s over at Runic Games making the music for theTorchlightseries? That’s right, Mr. Uelmen is! In fact, I’d say that the music ofTorchlight IIdefinitely has a similar vibe toDiablo IIat times. It’s great music to have in the background as you walk across the vast landscapes.Diablo III’s music isn’t bad by comparison, but the game and the music have a different tone when compared toTorchlight II.

Skills! Attributes! Points!
Before I begin: I don’t particularly mind the skill system thatDiablo IIIhas put in place. It definitely allows for way more experimentation; at least once you turn on Elective Mode. However, there’s just some sort of magic that’s taken away once leveling up is done automatically for you. Your freedom of choice is gone. Leveling up inDiablo IIIis much more hands-off than its predecessor, since you don’t actuallydoanything as you gain experience.
Torchlight IIsatiates that need to drop points into skills and attributes. This offers way more specialization and fine tuning of your character as you progress, something that you just can’t do in Blizzard’s latest hellish jaunt. Oh, and no worries —Torchlight IIhas a respec option, allowing you to undo all of your points and redistribute them how you like.(EDIT: This has been changed since the beta — you can now only respec the last three points. Sort of a “try before you buy” mentality)

For example, inDiablo II, I created a throwing Barbarian. I absolutely love trying to make “gimped” character builds work out.Diablo IIIhas a throwing skill for the Barbarian, but it’s hard tospecializein it. I can use it more often (albeit limited by my Frenzy meter), but other than that I’m just like everyone else.
The single-player experience

As mentioned before, I primarily have multiplayer experiences while playingDiablogames. PlayingDiablo IIIalone feels like you’re missing out. Playing with others is Blizzard’s clear intention, with single-player feeling more like an obligation on their part. Of course there’s always the possibility that you can’t play single-player at all because the servers are down or you’re not connected to the Internet.
Torchlight II‘s single-player just feels more refined. Perhaps the pet adds more to the solo experience than I thought, or maybe the game’s structure is simple better laid out for a lone rider. You also don’t need to play through theentiregame once to unlock a harder difficulty. If you want a real challenge, you may start on the hardest difficulty with a level-one character. All that I can say for certain is that I never got the feeling like I was missing out while playingTorchlight IIalone like I do when I playDiablo III. If you’re going it alone, your choice of RPG should always beTorchlight II.

Mods!
Mods are what make the PC world go ’round.Half-Lifemods have spawned entire series of world-class games;DayZhas recently re-invigoratedArmA IIsales exponentially;Minecraftmods have shaped the game as we know it today. Putting a game’s tools in the hands of the creative masses will almost always result in great things. Even the terrible mods are often entertaining for at least a little while.
It’s impossible to tell what kind of mods will come out of theTorchlight IIcommunity, but I have some pretty high hopes. Hell, even if it merely ends up spawning more well-crafted dungeons I’d be completely content. The possibility of mods will always keep me interested in a game well past its campaign mode. The fact thatTorchlight IIwill allow for mods goes to show just how much of a “love letter” this game is to its fans. Allowing for mods allows players to change certain aspects of the game they may not like, and the developers realize that not every decision they make will please everyone.

There’s absolutely no reason why you can’t play and enjoy bothDiablo IIIandTorchlight II. Each of them excel in different areas unmatched by the other. If your loot lust is as strong as mine, you’ll take any opportunity you can to kill things and watch precious items spew out of their corpses like a beautiful fountain of rare and unique items.
Torchlight IIhas a cheaper price, wonderful art, and a splendid sense of humor. WillTorchlight IIbe better thanDiablo IIIwhen it comes down to brass tacks? Maybe, but only time will tell. Whether you’re disappointed with whatDiablo IIIbrought to the table or you just loved the firstTorchlight,Torchlight IIwill not disappoint.
