Children, avert your eyes
I am tempted to just post the email we got aboutStrafe(stylized asSTRAFE®), because it is a masterpiece of videogame marketing. With phrases like “not for the faint of heart” and “we understand if our game is too realistic and violent for your readers,” it leads tothe game’s websitethat feels incredibly appropriate for the title. verify you click “No” at the primitive age gate.
I remember sitting in my sixth grade technology class and building websites just like that one, complete with scrolling text, tables with thick borders, and low fidelity animated GIFs. It really takes me back. So congratulations to the developer are in order; I probably would have ignored this if it were not for the nostalgia-heavy website and over-the-top description.

As far as the game goes, it sounds like a decent concept, though it seems pretty early in development still. As a procedurally generated single-player shooter, one of the mechanics that the team has dealt with is helping to keep the player from getting lost in the randomized series of rooms. The wayStrafedoes that: paint the walls red with absurd blood spurts to keep track of previously trodden ground. Sorry, not absurd; “hyper realistic graphics and gameplay.”
Any looking for a more modern or informative presentation ofStrafemay prefer thevastly inferior dev blog.








