Dividing is the key to success
Video games are getting bigger and more bloated all the time. Rarely do we see a game scale back its size, especially in the triple-A big budget space. But that’s exactly what’s happening inThe Division 2.
In amultiplayer overview, Ubisoft revealed that it has actually made the Dark Zone (where PvP combat takes place alongside PvE) significantly smaller inThe Division 2relative to the originalDivision. The three Dark Zone areas are cumulatively about two-thirds the size of the first game’s Dark Zone.

Here’s a look atThe Division 2‘s Dark Zone map, as Ubisoft showed off in amultiplayer trailer:
However, Ubisoft has also cut player counts in half — from 24 down to 12 (per zone). The idea is that smaller chunks of Dark Zone and smaller-but-concentrated lobbies will increase player density. Ultimately, this should result in more action. That’s perfectly acceptable given that the originalDivision‘s Dark Zone got pretty lonely at times.








