Finding the opposite of angels

Bayonetta 2sound designer Daisuke Sakata touched on how he goes about designing sounds for his games in a recent post on thePlatinumGames blog. In particular, Sakata talks about the presence of both angel and demon enemies inBayonetta 2, and how he created sounds for each.

He stated that the angelic sounds were taken from the first game, as he had already figured out his overall concept as to how angels should sound. His big challenge was figuring out what a demonic sound was, as those enemies were not in the first game.

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Sakata stated that if angelic sounds could be described as “sacred and divine,” then he figured that demonic sounds would be best characterized by the opposite, with words like “profane and unholy.” He said that he started from that concept and used those keywords as a guide.

Bayonetta 2will be released in October for the Wii U and will include a copy of the originalBayonettaported to Wii U with enhancements. There were no innuendos in this post, so here you go:Bayonetta 2makes me feel profane and unholy.

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