It’s a full-on client update
Rare rolled out a client update today forSea of Thievesthat works to address a range of bugs and improve performance on PC, Xbox One, and Xbox One X.
Along with the big update, which is detailed below, studio head Craig Duncan and executive producer Joe Neate recapped the game’s first week, what’s left to fix, and what’s coming up next. Notably, Achievements may not be unlocking for all players at all times, but they’re still being tracked.

As for future content, Neate says the team has it mapped out. “But then when you get this kind of wealth of data and information and feedback from your players, it really starts impacting ‘Okay, what actually do we want to go and tackle next?’ So we’re right in the middle of those conversations.”
“This is a full game update as opposed to just a patch,” notes Rare. As such, the download is significant, coming in at 9.99GB on Xbox One, 18.97GB on Xbox One X, and 19.53GB on Windows 10.

Sea of Thievesversion 1.0.1 “contains a wide array of fixes across our services, stability, and game experience,” according to the studio. “We felt the priority here was releasing the improvements to our player base. For our next client update, we plan to send out a much smaller patch size.”
Fixed Issues
Performance Improvements
Significant performance optimisations across all platforms, specifically targeting the 4K native resolution of Xbox One X.
Further improvements and optimisations for all platforms are ongoing.

Known Issues
I just love the sound of that last bug.
There have been reports of some players struggling to get intoSea of Thieveswith the new game client, and Raresays it’s aware. “Our team are currently investigating an issue affecting Game Pass players and are working to resolve it as soon as possible. We’ll update you as soon as we can.”






